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I'd say smartphones and tablets already do 90% of what people want as far as tuning out of the real world goes. VR misses the mark on a bunch of real life scen
by lhorie 8y ago
I'd say smartphones and tablets already do 90% of what people want as far as tuning out of the real world goes.
VR misses the mark on a bunch of real life scenarios: selfies, device sharing vs different body sizes, multitasking (e.g. cooking while watching youtube).
- gamma-male 8y agoSelfies were not a thint 10 years ago. As much as VR was not a thing.
- plussed_reader 8y agoCheck out this photograph taken by the photographer that totally didn't occur more than 10 years ago. https://imgur.com/gallery/boUed https://imgur.com/gallery/boUed Totally not a thint.
- lhorie 8y agoActually they were: https://en.wikipedia.org/wiki/Selfie#cite_note-15 https://en.wikipedia.org/wiki/Selfie#cite_note-15 And that's beside the point anyways. Selfies exploded after digital photography became mainstream since one no longer needed to buy film. You could say that selfies happened because a physical burden was taken out of the picture. In contrast, you could say VR is a type of technology that _adds_ physical burden: today I can walk down to T-mobile, buy a new phone and get a free TV delivered to my house that I can then use to watch Peppa Pig w/ my kids. VR can do that too for, what, $1600 for a family of 4? Except I can't actually see my kids laughing with the thing stuck on my face and half of the devices have a high likelihood of breaking in 2 weeks in the hands of toddlers anyways.