3 ms·
Why do they have to do the work? If someone releases a game and I play it, maybe I get a Linux-only bug where the audio sometimes becomes static-y until I rese
by kurtisc 8y ago
Why do they have to do the work?
If someone releases a game and I play it, maybe I get a Linux-only bug where the audio sometimes becomes static-y until I reset (real world example). If I file a bug for that, they probably won't fix it and I probably will (and did) continue playing. I lose nothing, they lose the time to triage a bug.
If I can't launch the game and I file a ticket, it's probably because I either want to exchange my money for a working game - which on my own might not be enough incentive for them, and that's OK - or because I have to do it because of asinine refunds policies.
The developer is framing bug reports as a burden, when really they're neutral or a benefit - the bug that exists because of the lack of platform-specific work is the burden. That's understandable, there are a lot of platforms and not a lot of paying players.
If bug reports are not a benefit, perhaps software will stop trying to send usage data back home? I doubt it.
- kosievdmerwe 8y agoBecause having a buggy game on any platform is a reputational risk. If your game is buggy, people will complain and people on other platforms might reconsider buying even though the version they'll get might be bug free.