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I don't think the Linux situation is good per se, but I haven't heard anything this negative from the devs of other multi-platform Kickstarter games, like Obsid
by Glyptodon 8y ago
I don't think the Linux situation is good per se, but I haven't heard anything this negative from the devs of other multi-platform Kickstarter games, like Obsidian and their Pillars of Eternity games.
(Not that they were terribly positive about it.)
To paraphrase the Obsidian take:
Supporting Linux for the first time was much much more work than they expected, but it was mostly coming to grips with everything, learning all the gotchas, and integrating that into their build system and software dev practices. Once they got over that hump it was much easier/not so bad and worthwhile enough to continue. But at the same time, if they'd known what they were getting into the first time they think they'd probably not have promised Linux support. So first game it had a huge marginal cost to support, but once the tooling and experience was there that marginal cost to support was much much lower.
Of course Pillars was a Unity game and probably not as demanding performance-wise as PA.