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> That's because the minus world was never intended for players — it was an area where code could be tested before being implemented into the playable game. I
by Cpoll 8y ago
> That's because the minus world was never intended for players — it was an area where code could be tested before being implemented into the playable game.
I don't see any evidence of the above quoted claim either.
TechCrunch has a more detailed article which suggests your interpretation: https://techcrunch.com/2019/01/03/zelda-has-a-minus-world/ https://techcrunch.com/2019/01/03/zelda-has-a-minus-world/
> obviously was not crafted but is simply created on the fly by the game’s engine attempting to make sense of the data it’s reading.