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That really depends. If you know graphics concepts, but need to actually learn an API, there is nothing wrong with starting with Vulkan. It's a lot to figure ou
by shmerl 8y ago
That really depends. If you know graphics concepts, but need to actually learn an API, there is nothing wrong with starting with Vulkan. It's a lot to figure out to make something practical with it, but it's expected.
I'd say, a good way to do it, is first learn theory, and apply it using simple tools that let you just draw on screen (like SDL). Then learn a GPU targeted API.