4 ms·
> Because the market for immersive escapism (video games, Hollywood, etc) is so much bigger than the market for dealing with mundane reality (smartphones) I wa
by rococode 8y ago
> Because the market for immersive escapism (video games, Hollywood, etc) is so much bigger than the market for dealing with mundane reality (smartphones)
I wasn't sure what the actual comparison looked like so I found some numbers to confirm. Just a quick search so sources aren't great.
Video game industry at $137.9b, expected to hit $180.1b next year [1]
Movie industry valued at $80.98b in 2016 [2], consistent $12b annual box office [3]
Smartphone sales at $458b in 2017 [4]
Although with declines in smartphone sales this year and high quality games ramping up, I wouldn't be surprised to see the gap close in the next few years, assuming smartphones continue the trend of not making innovations worth upgrading for every year or two.
[1] https://venturebeat.com/2018/04/30/newzoo-global-games-expected-to-hit-180-1-billion-in-revenues-2021/ https://venturebeat.com/2018/04/30/newzoo-global-games-expec...
[2] https://www.grandviewresearch.com/industry-analysis/movies-entertainment-market https://www.grandviewresearch.com/industry-analysis/movies-e...
[3] https://www.the-numbers.com/market/ https://www.the-numbers.com/market/
[4] https://www.bloomberg.com/news/articles/2018-08-13/how-global-smartphone-sales-growth-ground-to-a-halt-quicktake https://www.bloomberg.com/news/articles/2018-08-13/how-globa...
- mindgam3 8y agoThanks for doing the research. Even with smartphone sales peaking, and assuming massive growth in games industry which I’m not totally convinced about, the market for reality is still significantly bigger than the market for escapism. Always has been and hopefully always will be. Otherwise we end up like those poor saps in the Matrix, living in a simulation while feeding the corporate overlords with our mental and physical energy. Oh wait...