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That's why you go through llvmpipe - you use the Mesa OpeGL implementation in LLVM-JIT-accelerated but pure software mode to implement WebGL, get the results on
by geofft 8y ago
That's why you go through llvmpipe - you use the Mesa OpeGL implementation in LLVM-JIT-accelerated but pure software mode to implement WebGL, get the results onto a texture, and pass that texture onto your actual graphics card.
https://www.mesa3d.org/llvmpipe.html https://www.mesa3d.org/llvmpipe.html
- loeg 8y agoThat seems like something you'd prefer not to do if your OpenGL driver wasn't broken.