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For console development (Sony, Nintendo, XBox), anything but C++ has never seemed like an option because all of the development tools and libraries provided for
by uglycoyote 8y ago
For console development (Sony, Nintendo, XBox), anything but C++ has never seemed like an option because all of the development tools and libraries provided for working on those consoles are C++ centric.
But I'm curious if there are any console development companies that are successfully using Rust or other languages which perhaps can link with C++ libraries?
We use C# in our studio for tools, and are able to link it with our game C++ so that we can run some of the game's subsystems within the tools (e.g. animation engine) but shipping the game with C# code is not an option for several reasons, performance being the most important, but also we need to build our game for the console using CLang/LLVM, and I suspect it's not possible to write C# which interfaces with C++ using LLVM, only with Microsoft's compiler.
- steveklabnik 8y agoFor Rust, Chucklefish has written rust for all the current generation of consoles: https://github.com/rust-lang/prev.rust-lang.org/blob/master/pdfs/Rust-Chucklefish-Whitepaper.pdf https://github.com/rust-lang/prev.rust-lang.org/blob/master/... There are other game companies doing stuff, but we have less details including platform: EA’s SEED division, Ready At Dawn, and Embark (some ex-SEED devs making a new studio where Rust is the primary language.)