3 ms·
I first learned to do this effect in 1999 thanks to the incredible Denthor/Asphexia tutorials. I looked forward to new releases of these that my friend would (s
by mrspeaker 8y ago
I first learned to do this effect in 1999 thanks to the incredible Denthor/Asphexia tutorials. I looked forward to new releases of these that my friend would (somehow) get and give to me on a floppy disk.
Most of them were in Pascal, but the fire one was in asm (http://archive.gamedev.net/archive/reference/articles/article364.html http://archive.gamedev.net/archive/reference/articles/articl...) - it was the first time that assembler really clicked for me!
- myth_drannon 8y agoOh wow. Denthor's tutorials were very good. Brings lots of good memories. Too bad this culture was overrun by internet.
- haasted 8y agoI remember those! Incredibly accessible. Also remember writing Den(e?)thor as an insecure, new-to-the-internet 16-year old asking whether more tutorials were in production. Never received an answer, unfortunately. Wonder what he (?) is doing today.
- j45 8y agoI remember this tutorial's intro via ASM to help solve a challenge of making fire run the same on a 386 sx16 as a 486 dx2/66, a big jump at the time. Still a little humorous that optimizing fire is still a topic that gathers attention and optimization despite the increase in computing power.
- perakojotgenije 8y agoOh yes, brings back memories. For us older folks who'd like to revisit those tutorials here's the archive: http://archive.gamedev.net/archive/reference/listed82.html?categoryid=130 http://archive.gamedev.net/archive/reference/listed82.html?c...