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> UI experiments like this show that what a lot of pro users want for iOS on the iPad is for it to become a Mac. So wrong! Down is up! Freedom is slavery! U
by blueboo 8y ago
> UI experiments like this show that what a lot of pro users want for iOS on the iPad is for it to become a Mac.
So wrong! Down is up! Freedom is slavery!
UI experiments like this show that -developers who make UI experiments like this- want it to become a Mac.
And for God's sake let's not look to engineers' desires for UX cues.
Engineers are so hellaciously picky about their setups -- imagine bridging the gap between Swift Playgrounds and customizing zsh -- that asking for nothing less than a full laptop is foregone conclusion.
If we look at other "pro" users, however -- particularly in music and graphic design, you find -users- (here, we're not confusing users with developers making experiments) using these mobile devices for their virtues and not despite them. They're mobile slate notepads, ultra-reliable performance surfaces, or rich instant cameras.
Plenty of shops have tried to create super-pro apps in this space. They've got rich and powerful interfaces that push well beyond typical UIKit. They're beautiful, expensive and unpopular (Audulus 3, Moog Model 15, Korg Gadget)
The OP shop is going down this road, sadly. Try their shader editor -- it's beautifully done. And assuming the bugs get ironed out it will be celebrated as a beautiful and capable shader node editor for your phone...and then laid aside.
- mbrock 8y agoI think there's a certain economistic mindset that has a hard time dealing with how a more restricted interface can actually be more inspiring and productive. If all the measurable quantities are smaller, how could it possibly be better?