3 ms·
I've played a lot of Ultima Online back in the day, which is probably Richard's most relevant creation. It was a fantastic MMORPG. It was really balanced and i
by haolez 8y ago
I've played a lot of Ultima Online back in the day, which is probably Richard's most relevant creation.
It was a fantastic MMORPG. It was really balanced and it managed to be equally fun to be a "worker" (lumberjacker, farmer, blacksmith) or an adventurer. In the shards that I used to play, there were not a lot of overpowered players, so it was very common to see beggars and poverty in the urban centers of the game's world. And those were PLAYERS, not NPCs.
I don't think any game since then has achieved this kind of feel.
- codezero 8y agoI completely agree. One of the things that I loved about UO, was that early on the bugs were as much a feature than the intended game features. They created what felt like an unbounded gameplay. The world itself was extremely diverse and had some really decent scripted AI, and on top of that GMs/Guides could trigger events (like a massive undead spawn) to engage/mess with players. It was a riot.
- bovermyer 8y agoStar Wars: Galaxies managed that, too.
- Vaslo 8y agoIf you ever have a hankering for UO again, it's free in many forms now. UO: Renaissance and UO: Outlands are held on private servers and I hear are very fun.