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I had similar idea for my 1st game. I don't like the idea of downloading native app for everything. I bought a (.)app domain to host my game. I never build web
by v1k65m677 8y ago
I had similar idea for my 1st game. I don't like the idea of downloading native app for everything.
I bought a (.)app domain to host my game. I never build website before, although I have decent understanding of HTML and CSS, so people suggested me to start with a static website first in HTML+CSS. Result was a terrible website www.chessxplode.com
Next was to learn JS, React, HTML5/WebGL, cloud computing and more to build the game. Instead I decided to focus on what I know well, game programming in native iOS. Once native game was ready, focus shifted to grow the game.
- pjmlp 8y agoGaming is one of the use cases where native wins, specially since WebGL 2.0 isn't widespread and it only exposes a subset of OpenGL ES 3.0, let alone GL ES 3.1, 3.2, Metal or Vulkan. However if the game is a Flash like one, then WebGL/WebAssembly might just be enough.