6 ms·
Show HN: Our little html5/js dungeon crawler.
- ido 16y agoIt was our submission to the 4drl challenge[1]. Here is the success post: http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/caa43c3ba10ff9f6# http://groups.google.com/group/rec.games.roguelike.developme... What do you think? [1] http://roguebasin.roguelikedevelopment.org/index.php?title=4DRL_Contest_2010 http://roguebasin.roguelikedevelopment.org/index.php?title=4...
- cowboyhero 16y agoOh man ... it's a little cruel to post something like this on a _Monday_ morning when I can't play it! (Excellent work, though. I love rogue-likes and this one looks like fun).
- lucisferre 16y agoYeah, very cool, but I can't get into it. Bookmarked
- wanderful 16y agoLove it! Took me a while to find how to turn the music off. How about a character review at death? And maybe a local and global leaderboard? Maybe a different colored icon for the stairs down would be nice, but that depends on how easy you want to make it for the player. ;) My keyboard doesn't have a numpad — maybe a duplicate of the numpad somewhere on the keyboard would be a solution? EDIT: After playing more, monster and item variety is low. A way to see dungeon level would be good as well.
- mcantelon 16y agoWell done! Much easier to use than most crawlers. Is there a way to save the game? Should be easy to implement using localstorage.
- ido 16y agoThank you! You can save & load but it doesn't work so well yet, which is why I haven't listed the keys for it in the help screen :)
- yatsyk 16y agosee also one of 10k contestants with similar game: http://10k.aneventapart.com/entry/177 http://10k.aneventapart.com/entry/177 guys created this game said that if not IE9 support requirement for 10k competition they would be created 2.5d version with css skew scale transformations (this is a sample of their renderer http://habreffect.ru/files/e8d/aa56d8ae1/kitty.jpg http://habreffect.ru/files/e8d/aa56d8ae1/kitty.jpg ) google translated article: http://translate.google.com/translate?js=n&prev=_t&hl=ru&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http://habrahabr.ru/blogs/webdev/102153/ http://translate.google.com/translate?js=n&prev=_t&h...
- newobj 16y ago10k? Bah. Here's my JS 1k entry: http://js1k.com/demo/285 http://js1k.com/demo/285
- callahad 16y agoI seem to have gotten stuck on on the fourth level or so (whenever the wall textures first change). I can only explore the upper left quadrant of the map, and there are no doors or stairs in the accessible area. I've also bumped into all of the exterior walls, in hopes of finding a hidden passage. Help?
- troygoode 16y agoNeat! I descended down to around the 7th floor I think, and found a bug: there are only five small rooms on the map, no staircases, and no doors to the rest of the map. I can't descend further or ascend back up to wipe up the mobs I left behind. http://imgur.com/P7csK.jpg http://imgur.com/P7csK.jpg
- ido 16y agoKnown bug, working on it :)
- deleted 16y ago[deleted]
- ido 16y agoBTW, the source is available publicly on bitbucket: http://bitbucket.org/ido.yehieli/cardinal-quest/ http://bitbucket.org/ido.yehieli/cardinal-quest/ If anyone wants to join us just drop me a message (my email is listed in my profile) and I'll give you write access and walk you through the code base (it is quite small and not very complicated, Corey was committing changes within a day or so of joining me).
- netghost 16y agoThat's a pretty neat roguelike. It might be nice to make it more mouse friendly. I picked up a bracer, and assumed I would be abel to click on it to equip it.
- ido 16y agoThanks! Mouse control (and generally better interface) is on my todo list. I also want to eventually get it working with a touch interface.
- cowboyhero 16y agoI had the same experience at first -- reached for my mouse to handle inventory, etc. Once I found the "help" button (which was actually useful!) and the keyboard shorts ... I found I preferred the game mouseless. Primarily because it brings back memories of playing games like this on IBC XT PCs in the early 1980s, or funneling quarters into the arcade equivalent (eg, Gauntlet). So while usability is important, consider this post a vote to keep the game keyboard only.
- listic 16y agoIs it hard to make game run full screen in a browser window?
- ido 16y agoNot really: press f11 in windows or linux (I think it's apple+f on mac os x).
- listic 16y agoMaybe i didn't make myself clear. Sorry, I'm not a native speaker. I asked how hard it is to make a game, specifically html5 one, that occupies the whole area of a browser window. Secondly, f11 doesn't work for this specific site.
- laharofdeath 16y agotoo cool!
- callahad 16y agoThere's a hidden class available, just to the left or right of the three visible options: The invulnerable, blind NaN!
- elblanco 16y agoawesome! love the old-skool scene music by 4mat.
- wazoox 16y agoArgh, I just lost 45 minutes with no return, damn you :) And this excellent lofi music!
- coffee 16y agoReally good! Small point, the start there should be a blinking cursor so you know to enter name at that point. Also, I have no clue how I died, but a JS popup told me I did shrugs - good stuff...