4 ms·
Ask HN: How is the light handled in the Monument Valley games?
I really like the design of the Monument Valley games [1], and it seems a big part of it has to deal with the way light and shadows are handled in the 3D scenes.
To be more specific:
* the light is really homogeneous (no variations of intensity) anywhere on the scene
* there are no hard shadows, but really soft ones
* the colors are vivid and bright
What are the techniques that allow that kind of lightning?
[1] https://www.google.com/search?q=monument+valley+game&oq=monument+valley+game&tbm=isch