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> Also it's useful to have utility players who can fill in gaps in any position You end up in the "width vs depth" debate if you go along these lines. It is de
by wawhal 8y ago
> Also it's useful to have utility players who can fill in gaps in any position
You end up in the "width vs depth" debate if you go along these lines. It is debatable whether it is better to know 60% of all worlds or >95% of one world. (Assumption: It is extremely rare finding people who know >95% of all worlds).
However, I agree with your point that full-stack is the way to go if you are limited on resources (small orgs).