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Or, you can create an account after investing a few hours or so into the game, at which point a bit of friction is irrelevant. And sure, the credit card details
by giornogiovanna 8y ago
Or, you can create an account after investing a few hours or so into the game, at which point a bit of friction is irrelevant. And sure, the credit card details will have to be entered eventually, but again, you'll be very invested at that point, so a bit of friction doesn't matter.
Regarding the CDN costs, with some very aggressive caching (Service Workers and stuff), is it really that much worse than a downloaded game? You're the one who actually has a game, though, so I guess there really is a problem here.
- pfisch 8y agoYou don’t pay for the bandwidth to download a game on steam.
- giornogiovanna 8y agoThat's a good point, although I'd guess that Steam's 30% cut should more than cover it.
- pfisch 8y agoDepends how successful your game is, the price per copy, and how big it is.