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You land on the webpage. Now enter all your payment info, validate purchase, make account. Cool Or is it f2p? So you land on page, still need to make an accoun
by pfisch 8y ago
You land on the webpage. Now enter all your payment info, validate purchase, make account. Cool
Or is it f2p? So you land on page, still need to make an account for persistence. Also will need to do credit card eventually for game developer to make money. Also now game developer is looking at cdn costs of over 500 a month at a minimum for any kind of real game that is even 0.5 gb in size.
I actually own a web assembly f2p game like this. It is really not a bright future for games that compete with real client games on steam that are not tiny and have the barest performance requirements.
With unity basically the entire game needs to fit in like ~512 mb of ram, and runs poorly.
- giornogiovanna 8y agoOr, you can create an account after investing a few hours or so into the game, at which point a bit of friction is irrelevant. And sure, the credit card details will have to be entered eventually, but again, you'll be very invested at that point, so a bit of friction doesn't matter. Regarding the CDN costs, with some very aggressive caching (Service Workers and stuff), is it really that much worse than a downloaded game? You're the one who actually has a game, though, so I guess there really is a problem here.
- pfisch 8y agoYou don’t pay for the bandwidth to download a game on steam.
- giornogiovanna 8y agoThat's a good point, although I'd guess that Steam's 30% cut should more than cover it.
- pfisch 8y agoDepends how successful your game is, the price per copy, and how big it is.