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Why would it download the 400mb every time you run the game? There are caching and storage APIs in the browser. It's possible that there are some more controls
by rictic 8y ago
Why would it download the 400mb every time you run the game? There are caching and storage APIs in the browser. It's possible that there are some more controls needed for both the user and the site author over this storage space, but that's definitely not a fundamental impediment.
- tracker1 8y agoI'm unsure if browsers will cache 400mb from a single site in a single file. Also, where are you going to cache it... all of said APIs would have to request to expand local storage interface... which may not be bad.
- Klathmon 8y agoindexedDB can easily store gigabytes of data without issue. I've personally used it to do so before, and it will happily "cache" it for weeks at a time. There are several web apps which work entirely offline and cache all of their data using that API. devdocs.io is one of them. Like the parent commenter said, i'd welcome more control over the storage of that data, but it absolutely can and will cache large blobs like that.
- Gab_CV 8y agoActually, indexedDB is used to cache/store the whole .pk4, but using small chunks of data (50MB or so). This works well in practice. The best would be that all browsers support the Chrome Filesystem API, but that's not for now
- Klathmon 8y agoThats cool! Any reason you do it in multiple distinct chunks vs mutating a single chunk? I'm assuming the time required to store and request a massive blob gets excessive at some point, but were there any other reasons?