4 ms·
This demo doesn't include shaders, it's mostly just polygons and textures and lightmaps. It was the shaders which made the game impressive back then. However, f
by dschuetz 8y ago
This demo doesn't include shaders, it's mostly just polygons and textures and lightmaps. It was the shaders which made the game impressive back then. However, for a port to WebAssembly it's really a big deal.
- sneakernets 8y agoTo think, those were the old fixed pipeline ARB-style shaders, too. I still have trouble with games using those on modern cards.
- knorker 8y agoAs I recall it was the dynamic lighting that made it impressive. https://en.wikipedia.org/wiki/Shadow_volume https://en.wikipedia.org/wiki/Shadow_volume