3 ms·
Almost all of it gets cracked. The key is to make buying it and providing the content so much more convenient compared to stealing it that people just don't bot
by izzydata 8y ago
Almost all of it gets cracked. The key is to make buying it and providing the content so much more convenient compared to stealing it that people just don't bother.
DRM only needs to work well enough that people can't copy and paste it to their friends. Most games have online multiplayer modes now that can endlessly check for a valid copy from a central server though.
- vernie 8y agoIsn't console game piracy effectively dead as of the current generation (Xbox One, PlayStation 4, etc.)?
- manfredo 8y agoMultiple root access hacks were created for the PS4, I assume some used it to pirate. Console piracy is general has effectively always been rarer than on PC, presumably due to the higher technical barrier. Dragging a cracked .exe into a directory is a lot harder than installing some sort of Homebrew on your console.
- cheeze 8y agoPS4 and Switch both have kernel level hacks which have allowed folks to boot pirated copies of games. But for the most part, I'd say that yeah priacy is effectively dead. The ease of hacking the consoles and running pirated games isn't there (IMO) and thus the percentage of users who are doing it is very small. Much more an enthusiast community moreso than a community of pirates who want to play games. This could all change, but I don't think that the piracy scene for the newest generation is anywhere close to the last two. Hell, I remember flashing the firmware on my xbox 360 disk drive within the first year. Or soldering a modchip into my OG Xbox. RIP that console, best console ever.
- mhh__ 8y agoFor some developers (iD /Bethesda for example) only need DRM to work for the first few of the games lifespan so if you come up with something agressive enough to keep its secrets for a while then it doesn't matter if it gets cracked.
- cheeze 8y agoAlmost all of it eventually gets cracked. But these days Denuvo is enough to prevent the game from going up within a week or two, which is when a majority of sales are. Console piracy is effectively dead. I'm not saying that DRM is a large reason that movies/TV are behind, but I don't think this is a good counterargument.