3 ms·
I'd like to see something like this used in MMORPG or similar, where non-Euclidean spaces are used to expand and shrink spaces to solve problems like overcrowdi
by boardwaalk 8y ago
I'd like to see something like this used in MMORPG or similar, where non-Euclidean spaces are used to expand and shrink spaces to solve problems like overcrowding/undercrowding/travel times, as opposed to using instancing and fast travel.
I've always thought the "go to" solutions of instancing and fast travel were such immersion breakers for actually feeling you're in a virtual world rather than a glorified lobby.
Although, perhaps a non-Euclidean space would have downsides. It would be an interesting experiment at least. Playing with non-linear time (and not just "bullet time") in a multiplayer scenario would be interesting too.