3 ms·
Is there much point in using weird geometries if you don't make confusing levels? Surely the point of using weird geometries is to expose the player to weird e
by SiempreViernes 8y ago
Is there much point in using weird geometries if you don't make confusing levels?
Surely the point of using weird geometries is to expose the player to weird effects that aren't achievable by simple euclidean planes and a bit of trickery with perspective or colours?
- taneq 8y agoThere's a much more pragmatic use: Folding a large game level into the walkable area of a VR setup. There are a few people investigating games using this technique and apparently it's quite effective (eg. https://void-room.itch.io/tea-for-god https://void-room.itch.io/tea-for-god - I haven't tried it yet though.)