3 ms·
Because of the distance estimation functions and raymarching code in the fragment shader (https://github.com/HackerPoet/MarbleMarcher/blob/master/assets/frag.gl
by Liquix 8y ago
Because of the distance estimation functions and raymarching code in the fragment shader (https://github.com/HackerPoet/MarbleMarcher/blob/master/assets/frag.glsl https://github.com/HackerPoet/MarbleMarcher/blob/master/asse...)