2 ms·
In a multiplayer game where each of the peers is constantly sending the others data, that seems like a surmountable problem.
by zrm 8y ago
In a multiplayer game where each of the peers is constantly sending the others data, that seems like a surmountable problem.
- rndgermandude 8y agoThe map engine "executing" the map has no access to the network layer of the game; or at least it shouldn't.
- lotyrin 8y agowhat games don't have maps with manipulable objects that would need to have their state synced over the network? A barrel existing/having been exploded is one bit, the precise position of an object is quite a few more, etc.