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There are games where you may express yourself via gameplay as you express yourself via drawing. These are the types of games that make no assumptions in how y
by dfxm12 8y ago
There are games where you may express yourself via gameplay as you express yourself via drawing.
These are the types of games that make no assumptions in how you will play. They give you a set of rules, yes (otherwise, would it be a game? - This is the only problem I have with the article, it's not fair to compare drawing to gaming), but after that, in a way, the d-pad is your brush, the buttons are your colors, and the game is more about how you express yourself rather than advancing a story or reaching a goal.
These are few and far between though (Ikaruga, fighting games, parts of Katamari Damacy, among others), and many popular games are so rigid and linear that I can understand where the criticism is coming from.
- justanothersys 8y agoI agree with your sentiment about certain games being more expressive than others. I was really big on Quake and Unreal Tournament 2003/4 and my first painting program used the same control scheme as those games, because I thought it had more expressive potential than other painting software I tried: https://www.youtube.com/watch?v=ndz-co7Xpn8&feature=youtu.be&t=1710 https://www.youtube.com/watch?v=ndz-co7Xpn8&feature=youtu.be...
- cableshaft 8y agoMinecraft (in particular their Creative mode) seems to be the closest software to a paint program, as far as artistic expression is concerned. I haven't seen any other software where so many people have created their own worlds and objects in 3D, painstakingly, brick by brick, that can be explored and interacted with in first person. I even built a small city in the game myself several years ago, and would spend some nights just watching tv while strip mining in the game, in order to gather the raw materials to build with. No other game before or since has compelled me to do that. There's probably a market for a dedicated paint program where you are essentially placing different shapes and colored/textured 3d blocks on an invisible grid, with the focus on providing features for that, not making a game around it.