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That might make some sense for the web, but doesn't explain it for iOS and macOS, etc. Apple started pushing flat design just as we were getting high-resolutio
by jonhendry18 8y ago
That might make some sense for the web, but doesn't explain it for iOS and macOS, etc.
Apple started pushing flat design just as we were getting high-resolution retina displays for phones. Since the UI art wasn't defined with a vector format, the minimalist icons for flat design was still being provided in big multi-resolution .pngs, so there was little or no savings on resources.
So those UI image files could just as easily contain detailed shaded and/or textured images that make the most of a high-res color display.