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It's funny this should come up, I've spent the last year developing a framework for the construction of CYOA-style adventures on a website I run. It's a creativ
by chias 8y ago
It's funny this should come up, I've spent the last year developing a framework for the construction of CYOA-style adventures on a website I run. It's a creative-writing / creative-expression heavy community, so the hope is that this will go over very well. We're scheduled for our grand release later this month :)
It's got a number of elements inspired by D&D 5e, as well as from Game Books I used to enjoy as a child. Interestingly, it has analogues for many of the conceps in the Squidi post you link to. For example, it's got "encounters" which perform essentially the same thing as GOSUB routines, and has "Expressions" which are calculations that can rely on adventure state and can be used to conditionally hide or unhide particular actions that an adventurer can take.
In case anyone's interested, the reference documentation where you can see our structure and how things work is here: https://www.mycenacave.com/kb/adventure https://www.mycenacave.com/kb/adventure
I'm extremely proud of it.