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I wanted to handwrite the letter to fit the content. I've also provided a text transcript (https://ditbvg.justanothersystem.org/ditbvg-transcript.txt https://di
by justanothersys 8y ago
I wanted to handwrite the letter to fit the content. I've also provided a text transcript (https://ditbvg.justanothersystem.org/ditbvg-transcript.txt https://ditbvg.justanothersystem.org/ditbvg-transcript.txt) and audio recording (https://ditbvg.justanothersystem.org/drawing-is-the-best-videogame.mp3 https://ditbvg.justanothersystem.org/drawing-is-the-best-vid...) for accessibility. I updated the <img> tags with alt attributes for you which should work better if you are using a text-mode browser. Thanks for reminding me. :) It should be live eventually but in the meantime you can use this link: https://ditbvg.justanothersystem.org https://ditbvg.justanothersystem.org
- pluma 8y agoThat you provide the transcript and audio recording is amazing. I think the descriptions of the illustrations could be improved a bit though: they make sense if you've seen the images but they don't really provide the same information. As an example: > [ Illustration of what I thought Zelda was versus what Zelda really was. ] This is a map of the game world with a distinctly visible 16x16 grid and a highlighted 4x5 region. That "what Zelda really was" was more than 12 times larger than "what [you] thought Zelda was" is lost in that description. But that information seems to be what that picture is intended to illustrate. The transcript reads more like a draft: "this is where that picture goes". Instead it's more helpful to think about why you want to put that picture in particular there, what a normal sighted person can see in it that that you want to emphasize. For example: > In-game rendering of the Zelda world map laid out on a 16 by 16 tile grid. A small village in the West wedged between a forest to the North and a mountain range to the South, lakes and rivers throughout the East. The village I thought encompassed the entire playable area barely covers a tenth of the map. (or something like that, I don't words good)
- justanothersys 8y agoThanks for the advice. I think the Zelda diagram could have easily been more abstract, but when finding a nice diagram I decided on the world map. I actually wrote the descriptions before I made the pictures and perhaps it's better to go in the other direction for accessibility in the future.