3 ms·
There's no actual font. It's just vector graphics in SVGs. No alt text either. This is one of the least accessible web pages I've seen. EDIT: Fixed by the auth
by mrob 8y ago
There's no actual font. It's just vector graphics in SVGs. No alt text either. This is one of the least accessible web pages I've seen.
EDIT: Fixed by the author. Thanks for the accessibility update.
- bestest 8y agoit's so terrible it's amazing.
- justanothersys 8y agoI wanted to handwrite the letter to fit the content. I've also provided a text transcript (https://ditbvg.justanothersystem.org/ditbvg-transcript.txt https://ditbvg.justanothersystem.org/ditbvg-transcript.txt) and audio recording (https://ditbvg.justanothersystem.org/drawing-is-the-best-videogame.mp3 https://ditbvg.justanothersystem.org/drawing-is-the-best-vid...) for accessibility. I updated the <img> tags with alt attributes for you which should work better if you are using a text-mode browser. Thanks for reminding me. :) It should be live eventually but in the meantime you can use this link: https://ditbvg.justanothersystem.org https://ditbvg.justanothersystem.org
- pluma 8y agoThat you provide the transcript and audio recording is amazing. I think the descriptions of the illustrations could be improved a bit though: they make sense if you've seen the images but they don't really provide the same information. As an example: > [ Illustration of what I thought Zelda was versus what Zelda really was. ] This is a map of the game world with a distinctly visible 16x16 grid and a highlighted 4x5 region. That "what Zelda really was" was more than 12 times larger than "what [you] thought Zelda was" is lost in that description. But that information seems to be what that picture is intended to illustrate. The transcript reads more like a draft: "this is where that picture goes". Instead it's more helpful to think about why you want to put that picture in particular there, what a normal sighted person can see in it that that you want to emphasize. For example: > In-game rendering of the Zelda world map laid out on a 16 by 16 tile grid. A small village in the West wedged between a forest to the North and a mountain range to the South, lakes and rivers throughout the East. The village I thought encompassed the entire playable area barely covers a tenth of the map. (or something like that, I don't words good)
- justanothersys 8y agoThanks for the advice. I think the Zelda diagram could have easily been more abstract, but when finding a nice diagram I decided on the world map. I actually wrote the descriptions before I made the pictures and perhaps it's better to go in the other direction for accessibility in the future.