2 ms·
I think the idea is that you generate the matrix outside the renderer, then pass the matrix to the renderer. Euler angles are evil[0], and if you're using them
by a1369209993 8y ago
I think the idea is that you generate the matrix outside the renderer, then pass the matrix to the renderer. Euler angles are evil[0], and if you're using them (especially inside the renderer) > you are most probably doing things wrong.
0: https://www.sjbaker.org/steve/omniv/eulers_are_evil.html https://www.sjbaker.org/steve/omniv/eulers_are_evil.html