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This may be unfair, but I tend to not trust the quality of "Choose Your Own Adventure"-style books to be particularly high just because it's hard enough to writ
by westoncb 8y ago
This may be unfair, but I tend to not trust the quality of "Choose Your Own Adventure"-style books to be particularly high just because it's hard enough to write a great novel to begin with; throw in a maze of branching possibilities and unless the author is willing to put in vast amounts of effort (even relative to the massive effort already required to write a great novel)—it's likely quality will have to be compromised. (I think the exception may be when the structure of the particular story is somehow related to branching narratives to begin with, e.g. Bandersnatch.)
That said, I did enjoy reading some Choose Your Own Adventure books as a kid and haven't actually revisited them in close to two decades.
Writing interactive fiction has also appealed to me, but I've been discouraged from even trying for the same reasons mentioned in my first paragraph.
- rhizome 8y agoThe same could be said about Hypertext Fiction in the 15+ years ago time, but that doesn't mean it can't be improved upon (look at cave paintings). We're still in the silent movie era of internet media and content, where pretty much everybody could (and did) try something, and there were a (relative) zillion releases to prove it. Either by attention or chemistry a lot of it didn't survive, but it eventually built concepts that are still in use today.
- StrictDabbler 8y agoYou can't argue from cave paintings. Cave paintings are incredible. If you found an Unfrozen Caveman Painter you'd put him or her to work at a design firm with zero hesitation and arguably it took us until the early 20th century to understand what made cave paintings so powerful.