3 ms·
https://www.gamedev.net/forums/topic/597457-pathfinding-in-a-space-based-rts-game/ https://www.gamedev.net/forums/topic/597457-pathfinding-in-a... discusses som
by MaulingMonkey 8y ago
https://www.gamedev.net/forums/topic/597457-pathfinding-in-a-space-based-rts-game/ https://www.gamedev.net/forums/topic/597457-pathfinding-in-a... discusses some of the stuff StarCraft 2 uses, http://www.gameaipro.com/ http://www.gameaipro.com/ has some stuff including for the other SC2, Supreme Commander 2 ( http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter23_Crowd_Pathfinding_and_Steering_Using_Flow_Field_Tiles.pdf http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter23_Crowd... ) that solves similar issues.