3 ms·
Woah very cool post. I've been planning to learn enough graph theory and the astar algorithm for pathfinding to make the non-player agents in my game have enoug
by foxhop 8y ago
Woah very cool post. I've been planning to learn enough graph theory and the astar algorithm for pathfinding to make the non-player agents in my game have enough intelligence to find a target, whether that is a point on the map or the player itself.
Here is a link to a blog post about my game.
https://russell.ballestrini.net/yuletide-trains-and-homegrown-video-games/ https://russell.ballestrini.net/yuletide-trains-and-homegrow...
- aisofteng 8y agoA* is very simple.