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I suspect the accuracy of this theory is very, very market/area dependent. Sometimes paying more will get you a better product sure, but sometimes you'll have m
by CM30 8y ago
I suspect the accuracy of this theory is very, very market/area dependent. Sometimes paying more will get you a better product sure, but sometimes you'll have markets where the free/cheap solutions are better or where prices are mostly the same for the same quality products across audiences.
Software is the obvious example of the former (with open source software often being as good or better than paid alternatives), but information/journalism/research/whatever could count to some degree too. If you know where to look, there's free content on par with some of the best newspapers and journals, especially now with the internet and passion projects/people using Patreon or donations to fund their work. They're the channels I feature in some of my underrated channels lists.
For fields where you can't really pay more for a better service, well entertainment usually comes under that. That CD or DVD or video game or book will cost roughly the same regardless of who buys it and what shop they get it from.
The idea works pretty well for clothing and appliances, struggles when it comes to software and is virtually irrelevant for movies or games. Then again, I guess you could say software is a field where at a certain level, the only thing that even remain are opportunity costs. Get skilled enough, and every buying decision becomes a question of whether you want to buy/download to save time or rebuild it yourself over the next few weekends or so.