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You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prov
by robhawkes 16y ago
You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prove that.
- troels 16y agoI don't really think you would, but it still seems strange to me. If you want to identify people somehow, why not use openid? By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)
- mrcharles 16y agoAnd I'm not interested in going and reading through a bunch of source just to test out a web-game. IMO, the web is getting a little too crazy with linking all the various social networking sites in to everything. I am a game developer, I would very much love to try out your game. However, I am not interested in doing so by providing this much information. I have no reason to trust you at all, your site won't give me any information until I give you mine first. Sites need to provide value to me before I provide value for them. Because even if it's just a twitter ID, it's still value to you that creates a lopsided situation.
- abrown28 16y agoI won't get to see the game either. That's a good point about showing the customer some value before requesting info from them. I need to rethink my site ;)
- robhawkes 16y agoThe reason I'm using Twitter is because there will be tight integration with Twitter in the future. If you don't want to trust me then I can't help that, but it's not a problem with the game. However, in the future I will be allowing guests to play without a Twitter account, and I will be making it more obvious why you need to use Twitter if you want more from the game.