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I created a fluid simulation in unity last year, with the goal being to use it to simulate flowing flames. I had to write my own fft on the gpu to get it to wo
by fallingfrog 8y ago
I created a fluid simulation in unity last year, with the goal being to use it to simulate flowing flames. I had to write my own fft on the gpu to get it to work. You can see the results here:
https://m.youtube.com/watch?v=KcLz3yAqqyI https://m.youtube.com/watch?v=KcLz3yAqqyI
https://m.youtube.com/watch?v=jWu7yWw_jBQ https://m.youtube.com/watch?v=jWu7yWw_jBQ
https://m.youtube.com/watch?v=G9l1PP0-rDY https://m.youtube.com/watch?v=G9l1PP0-rDY
It’s up on the unity asset store too under “physics based flames”. I was thinking about doing a writeup on it for hn since it was a pretty interesting journey making it..