3 ms·
Because I was curious, recommended specs (quick searching): Wolf, 1992: 386, 4 MB memory, 8 MB disk Doom, 1993: 486, 8 MB memory, 40 MB disk, Sound Blaster Pr
by ethbro 8y ago
Because I was curious, recommended specs (quick searching):
Wolf, 1992: 386, 4 MB memory, 8 MB disk
Doom, 1993: 486, 8 MB memory, 40 MB disk, Sound Blaster Pro/compatible
Q1, 1996: 75 MHz+, 32 MB memory, 128 MB disk, SBP/c, GeForce 6200 LE / Radeon Express 1200
Q2, 1997: 90 MHz+, 32 MB memory, 32 MB disk, SBP/c, 4x CD-ROM, GeForce 6200 LE / Rage 128 Ultra 16 MB
Which isn't to knock the awesome folks at id at all! Just, it was a heady time on both the hardware and software sides.
- Impossible 8y agoGeforce 6200 LE is a card from 2004, are you looking at modern specs for the versions of the games on Steam? Quake was originally released with only a software renderer and later GLQuake was released with OpenGL support, that only really ran well initially on 3DFX Voodoo cards, although technically I think S3 Verge and some other 3D accelerators were supported. Quake 2 supported 3D accelerators at launch but also had a software renderer, like many notable PC games of the late 90s (Half-Life, Unreal tournament, Deus Ex, etc). Quake 3 was controversial in 1999 for being one of the first major PC games that required a 3D accelerator, among other things, the term GPU didn't really get used for PC graphics cards until Nvidia released the Geforce 256.
- ethbro 8y agoI was looking at whatever pulled up. Most of those are on the other side of the pre-internet chasm though, so not much accurate info. Thanks for correcting!
- MrTortoise 8y agoQ1 didn't need 32 megs. We had it running on 8. I remember working all summer to but another 8 when I was building a monster rig to goto 16 in 1998