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Hmm. That’s a really cool idea. I like the notion that the state of the game is driven purely by who is alive, and maybe, who they have relationships with. You,
by b_tterc_p 8y ago
Hmm. That’s a really cool idea. I like the notion that the state of the game is driven purely by who is alive, and maybe, who they have relationships with. You, as the player, get to make no choices. A simple narrative justification would be that they just make decisions democratically, and each character has predetermined (and fairly predictable) views. So if you want to force a choice, your only option is to allow some people to die before the ballot is cast.
- dorchadas 8y agoThat is very true, and I feel a democratic discussion could kinda work in a game like Fire Emblem. Like, the overall story is the same, but if it's kinda an open world, you could do it in any order, and that would be dependent on what characters you've recruited and are still alive. The reactions and bosses and such would require that too as well. Supports would be the harder to thing to find to influence the game at that point I think...But maybe you could even just do that down to NPCs commenting about how so-and-so look so in love, or how they glare at each other. Might flesh out the world a little more. Even maybe make them have rumors about ones who've died who they've heard about. It's just a matter of bringing everything together I think. That's the annoying bit of it.