2 ms·
While descent was a technical marvel, it didn't have the atmosphere of doom and I think the 6DOF movement scheme deterred many from playing it as the levels got
by cannedslime 8y ago
While descent was a technical marvel, it didn't have the atmosphere of doom and I think the 6DOF movement scheme deterred many from playing it as the levels got confusing.
- devereaux 8y agoConfusion and getting lost in a 3d maze was part of the game. In some ways it reminds me of Slime World - mapping the world in your head becomes an important feature. This does not seem to be the case with newer games, as if most players didn't like "finding their way back" to a place they have visited before, and prefer a linear progression instead.
- JohnBooty 8y agoYes and no. This does not seem to be the case with newer games, as if most players didn't like "finding their way back" to a place they have visited before, and prefer a linear progression instead. People don't mind the backtracking so much -- the "Metroidvania" genre has never been so popular! Exploration is, generally speaking, fun. It's the tedium of making one's own maps (either mentally, or on paper) that gamers generally don't have a lot of time for these days.