8 ms·
This is not a new concept in video games, usually known as "hardcore" or "ironman" mode. I think a core issue for games is that loss is fundamentally at odds w
by j_4 8y ago
This is not a new concept in video games, usually known as "hardcore" or "ironman" mode.
I think a core issue for games is that loss is fundamentally at odds with player agency. In pre-written stories it ends up feeling cheap even if it was influenced by player choice. It is much better suited to games with emergent narrative, such as Dwarf Fortress, Rimworld, Crusader Kings II, or X-COM, but still stings more as an annoyance than something deeply emotional.
- b_tterc_p 8y agoI enjoy emergent games and rogue likes (dungeon crawl!). A lot of people are recommending them, but I think it’s a different idea. Such losses are emotional, but not in the same way as well written narratives about mourning and acceptance.