4 ms·
IIRC the very first Rainbow Six was aiming to achieve this. It felt realistic because you or team members could be wounded and required time to heal across miss
by lloeki 8y ago
IIRC the very first Rainbow Six was aiming to achieve this. It felt realistic because you or team members could be wounded and required time to heal across missions, or could die. At some point though an invalidating bullet is statistically equivalent to death gameplay wise. Sadly attempts at simulating wounds were and still are generally implemented in a very simplistic way.