4 ms·
This effect was first developed by @thejare in 1993. http://www.pouet.net/prod.php?which=15071 http://www.pouet.net/prod.php?which=15071 Old discussion: http
by xabi 8y ago
This effect was first developed by @thejare in 1993.
http://www.pouet.net/prod.php?which=15071 http://www.pouet.net/prod.php?which=15071
Old discussion:
https://news.ycombinator.com/item?id=15828773 https://news.ycombinator.com/item?id=15828773
More info here:
http://www.iguanademos.com/Jare/wp/?p=2756 http://www.iguanademos.com/Jare/wp/?p=2756
https://www.hanshq.net/fire.html https://www.hanshq.net/fire.html
https://www.gamedev.net/articles/programming/graphics/simple-fire-effect-r222/ https://www.gamedev.net/articles/programming/graphics/simple...
- dahart 8y agoQuestion: is the effect in the article exactly the same as Jare’s with some parameter tweaks? The one in the article is pixelated and sharp from top to bottom, while all the pictures in the links you shared have a lot of blur in them that varies from top to bottom. I’m curious what the relationship is between the two effects, is the blur just optional?
- Jare 8y agoNo, this effect is not the same, although of course the underlying ideas are the same. The original was a more straightforward spread + cool, with IIRC a rather strange random component added for the cooling. Fabien's post describes a process with very explicitly random factors. My original was also 80x50
- wmil 8y agoGameHut put together a similar effect for the Genesis/Megadrive: https://www.youtube.com/watch?v=rnCPBcSRt7Y https://www.youtube.com/watch?v=rnCPBcSRt7Y
- djmips 8y agoWeb version of http://www.iguanademos.com/Jare/files/Fire/ http://www.iguanademos.com/Jare/files/Fire/
- gvd 8y agoIguana! omg I still remember their hearthquake demo. It inspired me to become a developer