2 ms·
That's right, the line of == is just in the engine stuff, wasn't it? The tools guys always do slashes for their Doxygen stuff. I remember seeing the == when I
by zach 16y ago
That's right, the line of == is just in the engine stuff, wasn't it? The tools guys always do slashes for their Doxygen stuff. I remember seeing the == when I worked on Daikatana, but now that I think of it, it was in the Quake 2 source between sections. So actually I guess that does explain things...
I never saw it in console work but that was all pre-Xbox. The Xbox was much, much nicer to program on than the GameCube or PS2 because it was all integrated into Developer Studio and fast instead of in some crazy flaky debugger. So a lot of places went to Xbox as their primary development console. As a result, I presume many recent console programmers are much less divergent from the PC-centric world anyway.