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> I haven’t seen this model used anywhere, but I could imagine a video game where you buy the right to do one irreversible play through of a story mode, cloud
by dorchadas 8y ago
> I haven’t seen this model used anywhere, but I could imagine a video game where you buy the right to do one irreversible play through of a story mode, cloud saved on their systems so you can’t manage the data yourself.
Ooh. I'd love to see a Fire Emblem style game like this. No main character, so any of them can die and not end the story. If a main character dies, someone else can take up their path, or it can slightly diverge. Ending depends on who's left alive at the end. It'd be a mess to do I think, especially dealing with when characters die and adjusting the storyline, but it'd be super interesting and you could easily get multiple playthroughs. I'd even say that the game allows you to do multiple ones, with each death/recruit being an autosave, so you can't undo it.
- b_tterc_p 8y agoHmm. That’s a really cool idea. I like the notion that the state of the game is driven purely by who is alive, and maybe, who they have relationships with. You, as the player, get to make no choices. A simple narrative justification would be that they just make decisions democratically, and each character has predetermined (and fairly predictable) views. So if you want to force a choice, your only option is to allow some people to die before the ballot is cast.
- dorchadas 8y agoThat is very true, and I feel a democratic discussion could kinda work in a game like Fire Emblem. Like, the overall story is the same, but if it's kinda an open world, you could do it in any order, and that would be dependent on what characters you've recruited and are still alive. The reactions and bosses and such would require that too as well. Supports would be the harder to thing to find to influence the game at that point I think...But maybe you could even just do that down to NPCs commenting about how so-and-so look so in love, or how they glare at each other. Might flesh out the world a little more. Even maybe make them have rumors about ones who've died who they've heard about. It's just a matter of bringing everything together I think. That's the annoying bit of it.
- slavik81 8y agoIf you haven't played X-COM: Enemy Unknown, you really should give it a try. It's similar to the game you're describing, though the story for your characters is much less authored. I bought the extra skins DLC pack and rewarded each soldier with unique armour when they reached the rank of Major. It was great.