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This is one reason Final Fantasy Tactics was such a powerful game. You could basically lose any character other than the protagonist and it really hammered in t
by kakarot 8y ago
This is one reason Final Fantasy Tactics was such a powerful game. You could basically lose any character other than the protagonist and it really hammered in the weight of your decisions on the battlefield.
- blattimwind 8y agoIn the first Ghost Recon games all soldiers had permadeath and the incentive not to lose them was them gaining (significant) experience and abilities with each mission, which are lost with the soldier dying.