4 ms·
My background and current project are PC-centric, but there are some folks here who came from console development who have that style too. And yeah, the instan
by Ogre 16y ago
My background and current project are PC-centric, but there are some folks here who came from console development who have that style too.
And yeah, the instance where there are two lines of this are actually lines of slashes, the line of = is just one of several versions.
I do remember some old IDE (Metroworks on Mac? I barely used it) would recognize a particular comment style like this and create a kind of table of contents dropdown list, using these to break the list into sections. But putting them between every function would have removed the value in that too.
- zach 16y agoThat's right, the line of == is just in the engine stuff, wasn't it? The tools guys always do slashes for their Doxygen stuff. I remember seeing the == when I worked on Daikatana, but now that I think of it, it was in the Quake 2 source between sections. So actually I guess that does explain things... I never saw it in console work but that was all pre-Xbox. The Xbox was much, much nicer to program on than the GameCube or PS2 because it was all integrated into Developer Studio and fast instead of in some crazy flaky debugger. So a lot of places went to Xbox as their primary development console. As a result, I presume many recent console programmers are much less divergent from the PC-centric world anyway.