2 ms·
Seconded. You increase the influence of variance between packs, but you also level the field by applying that variance equally to all players. It can feel a bi
by moate 8y ago
Seconded. You increase the influence of variance between packs, but you also level the field by applying that variance equally to all players.
It can feel a bit like a lottery in some sets (where a certain OP card and a semi-competent deck builder can beat a more highly skilled player who got hosed for powerful cards) but that's a core aspect of CCGs. If you don't want variance, a perfect information board game would probably be better.