4 ms·
Right now, the only additional overhead I can think of would be on transforms from Rust style Strings and &str's to C style CString and CStr's. Beyond that, I
by bluejekyll 8y ago
Right now, the only additional overhead I can think of would be on transforms from Rust style Strings and &str's to C style CString and CStr's.
Beyond that, I think it should be nearly identical with C/C++.