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for a website owner, the main value that visitors bring is their attention. Unless you're mining monero you're going to be advertising something, whether it's y
by Jack000 8y ago
for a website owner, the main value that visitors bring is their attention. Unless you're mining monero you're going to be advertising something, whether it's your own products or someone else'. The important thing is to make the experience non-intrusive and feel like a natural part of the ux.
for my side project namelix.com I have 4 separate monetization channels:
- sales of my own logo product
- affiliate revenue from premium domain sales
- affiliate revenue from domain registration
- affiliate revenue from squadhelp.com (crowd sourced business names)
- dgzl 8y ago> Unless you're mining monero What about a system where I give you temporary benefit from my mining rig? Let's assume having a mining rig is very easy and everyone does it.
- Jack000 8y agodepends on the niche. For high volume, low commercial interest sites (eg. video game blog, torrent site) this might be ok. Direct sales/affiliate/patreon income will still be more profitable for smaller niche sites. the problem with mining is that it only rewards time on site, rather than the value you derive from visiting the site.
- dgzl 8y agoI don't quite understand your last paragraph there...
- Jack000 8y agoif your site is for example, one of those curated design tools popular on producthunt, a successful interaction would be your user quickly leaving the site because they found what they needed. With mining this behavior is not rewarded, and website owners are incentivized to provide a convoluted or rehosted ux (eg. outline.com) so you don't leave the site. This is possibly worse than intrusive advertising.