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They are talking about the Steam-competing store Epic launched recently: https://www.epicgames.com/store/ https://www.epicgames.com/store/ It's pretty empty n
by mtgx 8y ago
They are talking about the Steam-competing store Epic launched recently:
https://www.epicgames.com/store/ https://www.epicgames.com/store/
It's pretty empty now but I'll be shocked if it doesn't have thousands of games within the next 3 years.
- huhtenberg 8y agoThe store is closely curated by Epic, and that - the quality of game selection - was their main pitch for the gamers. It's still possible that they will exhaust a pool of good games and start listing random junk for $100 like Steam does, but that's not likely to happen that quickly.
- kbenson 8y agoSeems like Steam could pretty much fix that problem if they changed the fee to $200, and doled out $@-$5 credits to random people that reviewed similarly tagged games along with a copy of the game that's good for 5-10 hours before needing to be purchased (or until a certain date), as long as they give a thorough review of what they were able to see. Steam already tracks time played in the game, so it's not like they would have to add a bunch of mechanics to track extra stuff, and this would allow for some fairly good initial reviews to be seeded.
- Cu3PO42 8y agoThat's what I understood as well. What I was, however, trying to figure out is how they think the rates of the marketplace will influence the traffic on the (mostly) separate store. After all, Epic could have had 88/12 rates for the store, but kept their 70/30 split for their Marketplace.